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| Priest Classes |
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Priests augment and replenish the health, and ward off attacks, protecting their comrades to help them survive longer in combat. Though not particularly known for their battle prowess, priests fill a vital role in a dangerous world by sustaining the physical and spiritual needs of their party.

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| Extended Class Information |
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Priest Classes:
- - - Defiler: Defilers enslave the spirits of their ancestors, harvesting and corrupting their power to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler's allies.
Combat Knowledge: Crushing, Focus, Piercing
Spellcasting: Disruption, Ministration, Ordination, Subjugation
Avoidance: Defense
Armor: Cloth, Leather, Chain
Starting City: Freeport
- - - Fury: Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions.
Combat Knowledge: Crushing, Focus, Slashing
Spellcasting: Disruption, Ministration, Ordination, Subjugation
Avoidance: Defense
Armor: Cloth, Leather
Starting City: Freeport or Qeynos
- - - Inquisitors: Inquisitors are twisted fanatics who relentlessly advance the doctrines of their religions and accept no compromise in their beliefs. Skilled healers, they minister to the body while seizing control of the soul.
Combat Knowledge: Crushing, Focus
Spellcasting: Disruption, Ministration, Ordination, Subjugation
Avoidance: Defense
Armor: Cloth, Leather, Chain, Plate
Starting City: Freeport
- - - Mystic: Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle.
Combat Knowledge: Crushing, Focus, Piercing
Spellcasting: Disruption, Ministration, Ordination, Subjugation
Avoidance: Defense
Armor: Cloth, Leather, Chain
Starting City: Qeynos
- - - Templars: Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted.
Combat Knowledge: Crushing, Focus
Spellcasting: Disruption, Ministration, Ordination, Subjugation
Avoidance: Defense
Armor: Cloth, Leather, Chain, Plate
Starting City: Qeynos
- - - Warden: Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies.
Combat Knowledge: Crushing, Focus, Slashing
Spellcasting: Disruption, Ministration, Ordination, Subjugation
Avoidance: Defense
Armor: Cloth, Leather
Starting City: Freeport or Qeynos |
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