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| Barbarians - The Wolves of the North |
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Attributes
Str: 25
Agi: 20
Sta: 25
Int: 12
Wis: 18
| Barbarians are the very tall and muscular cousin to the human. Although they share many of the physical traits with humans, they far outpower them in sheer strength. Rising nearly 7 feet in height, barbarians traditionally wear their hair long due to the cold climate of the far north that their tribes are accustomed to. This served the purpose of assisting them in surviving the harsh winters of Halas within the frozen tundra of Everfrost. |
Traditional Roles:
Fighter, Scout
| Starting Location: Scale Yard (Freeport, The Bastion of Evil) Graystone Yard (Qeynos, The City of Good)
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| Dark Elves - Conquerors of the Underfoot |
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Attributes
Str: 13
Agi: 23
Sta: 15
Int: 26
Wis: 23
| Dark Elves are one of the oldest of the ancient elven races. They are one of three in Norrath. To the other two races of elves they are known as the Teir'Dal which translates to, "The elves of the Abyss", in the common tongue. They were created by Innoruuk, the Prince of Hate, and are considered his children. Dark Elves look down on all other races and consider them lessor creations. They only ally and work with other races as a means to manipulate them into fulfilling their will. |
Traditional Roles: Mage, Priest and Scout
| Starting Location: Longshadow Alley (Freeport, The Bastion of Evil)
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| Dwarves - Masters of Steel and Stone |
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Attributes
Str: 22
Agi: 16
Sta: 25
Int: 12
Wis: 25
| Dwarves of Norrath are stout and mighty, and have long been one of Norrath's strongest races. They average 4 feet in height, but their weight can often be greater than it appears. They have large noses and ears. Dwarves take great pride in their hair, often adopting ancient styles worn by their ancestors. Their beards are typically bushy and full; even the females sometimes wear light beards. Dwarves often view a beard's fullness as a sign of prestige. |
Traditional Roles: Fighter and Priest
| Starting Location: Graystone Yard (Qeynos, The City of Good)
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| Erudites - Seekers of Arcane Boundaries |
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Attributes
Str: 12
Agi: 18
Sta: 15
Int: 30
Wis: 25
| Erudites are related to humans and share many similar features. They have devoted their lives to the pursuit of knowledge and intellect. Having chosen this path, the Erudites are usually slight in build compared to humans - a characteristic stemming from their distaste for conventional labor. The Erudites have shifted further from their human origins in their quest for mastery of the arcane arts. Their bodies have become even thinner, but still maintain a defined musculature. Their eyes glow with mystical power and their skin tone has changed to shades of grey. |
Traditional Roles: Mage and Priest
| Starting Location: Stonestair Byway (Freeport, The Bastion of Evil) Starcrest commune (Qeynos, The City of Good)
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| Fae |
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These light hearted winged creatures are the little rascals of the fae lands. Known for practical jokes they are naturally adept in the magical arts substituting brains for brawn. More detail coming in 2008! |
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| Frogloks - Crusaders of Marr |
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Attributes
Str: 16
Agi: 24
Sta: 20
Int: 20
Wis: 20
| Frogloks of Norrath were touched by the hand of the god of valor, Mithaniel Marr. They rapidly evolved from short, flimsy amphibians into a race that is both wise of spirit and formidable in battle. Visible muscles and tendons create an imposing upper body cinched to a narrow waist. Their most notable feature is a long, sticky tongue that can be extended up to three feet, perfect for snatching passing insects or pulling up a stein of ale. |
Traditional Roles: Scout, Mage, and Priest
| Starting Location: Castleview Hamlet (Qeynos, The City of Good)
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| Gnomes - Tinkers of Innovation |
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Attributes
Str: 12
Agi: 25
Sta: 16
Int: 27
Wis: 20
| Gnomes are smallest of the great races. A typical gnome is approximately 3.5 feet tall and is very light of weight. They are thin and have slight muscularity. They have very pronounced facial features, almost caricatured. Their hair styles are often flamboyant and pointy. Gnomes are a very social race that adapt well to just about any situation. |
Traditional Roles: Mage, Scout, Priest
| Starting Location: Temple Street (Freeport, The Bastion of Evil) The Baubleshire (Qeynos, The City of Good)
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| Half Elves - The Elven Outcasts |
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Attributes
Str: 17
Agi: 25
Sta: 18
Int: 21
Wis: 19
| Half elves are the offspring of the union between any of the three ancient elven races and a human. Physically, they closely resemble humans in build, but with the more delicate elven facial structure. This blending of features creates perhaps one of the most exquisitely beautiful races on Norrath. The half elves are rebellious, and this seems to show through in their hair styles and garb. There are no Norrathian societies that can come close to some of the outlandish fashions of the half elves. |
Traditional Roles: Scout and Mage
| Starting Location: Beggars Court (Freeport, The Bastion of Evil) The Willow Wood (Qeynos, The City of Good)
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| Halflings - Purveyors of Merriment and Mischief |
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Attributes
Str: 15
Agi: 30
Sta: 17
Int: 16
Wis: 22
| Halflings are a pudgy people, second shortest of the great races. Some view them as objects of physical abuse and ridicule, but halflings are far from being easy targets. They are quite nimble, a fact that belies their typical appearance. At first glance many races mistake halflings for human children. After a second and closer look, they see the wise faces and the coarse hair growing upon their bare feet. Halflings are typically a merry people, prone to sharing ale and songs with their kin. |
Traditional Roles: Scout and Priest
| Starting Location: The Baubbleshire (Qeynos, The City of Good)
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| High Elves - Sworn defenders of the Laws of Tunare |
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Attributes
Str: 10
Agi: 22
Sta: 15
Int: 23
Wis: 30
| High elves have facial features that are graceful and captivating. The high elf complexion is pale and flawless; facial hair is rarely present. Their hair is like fine silk, long but often cinched behind their necks with long strands wrapped up in elegant designs. Of all the races save the Erudites, the high elves wear the finest cloth apparel on Norrath. They have access to rare threads and even rarer tailoring talents. Their armor is always in pristine condition; the metal used to craft this fine armor is usually unexpectedly light, while still retaining strength and durability. |
Traditional Roles: Scout and Mage
| Starting Location: Castleview Hamlet (Qeynos, The City of Good)
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| Humans - Champions of Diversity and Adaptation |
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Attributes
Str: 20
Agi: 20
Sta: 20
Int: 20
Wis: 20
| Humans are diverse in nearly every aspect of their abilities and culture. They possess a wide range of physical features, and their values and principles are equally varied. Capable of both amazing deeds of kindness and thoughtless acts of cruelty, they have risen to prominence among many of the older races. The thriving cities of Qeynos and Freeport stand as testaments to the culture and prosperity of the human race. |
Traditional Roles: All Classes
| Starting Location: Beggars Court(Freeport, The Bastion of Evil) Nettleville Hovel (Qeynos, The City of Good)
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| Iksar - Reptilian Tyrants |
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Attributes
Str: 18
Agi: 22
Sta: 18
Int: 20
Wis: 22
| Iksars are a physically imposing race. Their tall, broad, scaly forms and powerful sweeping tails have brought fear to many armies of Norrath's past. The skin of an iksar is covered with scales nearly as thick as a layer of chain mail. Their scaled broad snout opens to reveal a maw of razor-sharp teeth, and their eyes are hypnotic and fiendish. The iksar seem dressed for battle on every occasion, their armor dark to aid them in movements through the night and shadows.. |
Traditional Roles: Priest, Scout and Mage
| Starting Location: Scale Yard (Freeport, The Bastion of Evil)
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| Kerrans - Felines of the Quiet Storm |
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Attributes
Str: 22
Agi: 23
Sta: 20
Int: 15
Wis: 20
| Kerra or Kerrans are a large humanoid feline race, their bodies covered in fur with colors and patterns denoting their lineage. They are tall and powerful with great agility, their tails able to perform menial tasks almost with minds of their own. Their massive heads contain maws filled with sharp teeth capable of latching onto prey and neatly snapping bones in two. They are a shamanistic culture that revels in beads, jewelry, and a wide range of ceremonial adornments. |
Traditional Roles: Fighter, Scout and Priest
| Starting Location: Stonestair Byway (Freeport, The Bastion of Evil) Graystone Yard (Qeynos, The City of Good)
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| Ogres- The Juggernauts of War |
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Attributes
Str: 30
Agi: 15
Sta: 25
Int: 15
Wis: 15
| Ogres are most physically imposing of all the races of Norrath. Their fat-layered, muscular bodies are covered in thick battle-scarred skin, coarse and bumpy and hideous to most. Their heads are often barren of hair, their dense skulls stronger than some helmets. An ogre's mouth can have curving tusks up to five inches long. Their limbs are like tree trunks; anything held in their grasp will most likely be snapped. |
Traditional Roles: Fighter
| Starting Location: Big Bend (Freeport, The Bastion of Evil)
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| Ratongas - The Cryptic Cabal |
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Attributes
Str: 10
Agi: 30
Sta: 15
Int: 25
Wis: 20
| Ratongas are a race of rodent humanoids about the height of a dwarf. Their bodies are covered in thick hair, and they have long furless tails. Their eyes are small and beady, best suited for the dark. Ratonga are a somewhat weak race, their armor most often made of hides or light chainmail forged of rare alloys. They prefer to lurk in the shadows and remain unseen: whatever they don is usually made to be silent and blend in with the darkness. |
Traditional Roles: Scout, Mage and Priest
| Starting Location: Temple Street (Freeport, The Bastion of Evil)
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| Trolls - The Monsters that Walk Among Us |
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Attributes
Str: 25
Agi: 18
Sta: 30
Int: 10
Wis: 17
| Trolls have a hideous appearance that not even another troll could find appealing: faces sunken and long, extended noses and pointed ears. Nearly as tall as ogres, they are well known for strength and savagery. Internal strife in troll societies is hinted at by the number of scars on their skin. Their apparel is usually filthy, since trolls do little in the ways of practicing hygiene. Spilled blood often covers armor and clothing. They craft their own armor, desiring spikes and other painful adornments that can serve great pain. |
Traditional Roles: Fighter
| Starting Location: Big Bend (Freeport, The Bastion of Evil) |
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| Wood Elves - The Forest Folk |
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Attributes
Str: 14
Agi: 30
Sta: 16
Int: 17
Wis: 23
| Wood Elves are a close cousin to the High Elf, sharing the pointing ears and slim build. However unlike the High Elves they average only 5 feet high and choose to live with the forest. This free spirit makes them pleasant and friendly company. Along with their slim builds they possess glowing, tanned skin that allows them to blend in with their forest surroundings. Any lackings in strength are made up for by their extreme agility. |
Traditional Roles: Fighter, Scout and Priest
| Starting Location: The Willow Wood (Qeynos, The City of Good)
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